It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.
It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.
Fun dice activity exploring causal connectives, also warm-ups and model texts
Explanation writing is one of the trickier non-fiction genres in the primary curriculum. Although we rarely explain sequences using formal language, we often explain things in every day terms. How do you complete that level of the game? How do you do that magic trick? How did you solve that problem? There is a group of words and phrases that can help explain cause and effect more precisely. These can be called ‘causal connectives’. This is not a strictly defined group of words – more collection of conjunctions, adverbs and other cohesive devices that can be useful for this genre of writing.
Try the dice activity ‘Explain yourself’ and watch your class get comfortable using these connectives aloud as they explain diverse subjects including ‘how to take the perfect selfie’ and ‘how the digestive system works’. When they are ready, they can write some of their favourite explanations, using causal connectives with accuracy.
I have added 4 simple oral warm up activities. These encourage to children to rehearse useful vocabulary (consequently, as a result of this, so, so that, therefore, however) and add brackets to explanation sentences. Try that tricky language aloud before you get into any writing!
I have added an ‘eco-explanations’ activity.
I have also added 9 model explanations to give some ideas of things to write about.
I can identify unstressed vowels
I can spell words with unstressed vowels
Children (and adults!) often spell words with unstressed vowels incorrectly (how about these: diffrent, intresting, seprate, evryone…).
This dice game encourages learners to engage with this tricky group of words. Players identify and sort unstressed vowel words into groups. They record them on a game sheet. No marking - peer assessment built in (answers are on the reverse of cards). There is a competitive element to add some fun, but it could just as easily be played collaboratively.
I have included ideas on how to quickly differentiate the game, to include all learners. There is also a quick warm sorting activity.
My class enjoyed it. I hope yours do too.
All you need is 1-6 dice. The rest is all here.
Two dice games for KS2:
‘Point or show quantity’ pupils explore the two basic functions of determiners.
‘Introduce the noun’ pupils add determiners to noun phrases and sort determiners into groups.
Both games have a competitive element but are tightly focused on the following objectives:
I know that determiners have two jobs: ‘pointing’ or ‘showing quantity’
I can use determiners accurately in sentences
I can use a wide variety of determiners to introduce nouns
I can sort determiners into groups
Determiners can get a little confusing for primary school aged children when you get beyond simple ‘a’ or ‘an’ activities. How far you go with your class is best judged by you (of course!).
Through the presentation (which you may wish to simplify, depending on how far you wish to go with determiners) and engaging dice games, children will use lots of talk, and really engage with this tricky-to-define but important group of words.
Learning about 3D shapes? Why not kick off the lesson with a quiz quiz trade to get everyone moving and using mathematical vocabulary. Just print off enough cards for one per child or get adults involved too.
Create stunning descriptive sentences about WW2 settings. During this sentence building activity, young writers describe damaged homes, a pier and a pavilion. You could quickly edit the images and the word banks to match landmarks in your local area. We went on to use the sentences we created in stories set during WW2. Enjoy!
Do you want your class to learn about the language of explanation whilst also learning how to host parties and start fires in the wild? Try the dice activity ‘Cause and effect’.
Assessment focus:
I can use causal connectives to extend a sentence or begin a new sentence.
When writing explanations, many children find it difficult to discern between conjunctions that join sentences (eg because, so) and adverbs/adverbials that begin a new, closely related sentence or at the very least follow a semi-colon (eg however, as a result of).
This activity gives children lots of opportunities to use causal connectives (because, so, so that, however, consequently, this means, this will, this may, as a result of this) orally and in sentences. Most importantly, it helps them to think about whether they are extending a sentence or beginning a new one.
This could be used before my other popular resource for explanation writing: ‘Explain yourself’. That activity enables children to develop a full explanation, whereas this narrows the focus to sentence skills.
37 spelling questions linked to the Y5/6 spelling list and other patterns and rules that Y5/6 need to know. Complete each challenge to solve the Christmas joke puzzle! The answer is at the end of the sheet - don’t show your pupils.
It’s a festive way of assessing spelling!
Two different sets of quiz, quiz, trade cards for learning about shape.
Quiz, Quiz, Trade is a fun and active way for children to learn facts. The cards can be tailored to cover any subject area, topic or learning objective and are particularly useful for introducing a new subject area that your class wouldn’t already know lots about. You could include a range of differentiated questions, but I have often found that the children you least expect will learn the more complicated facts after playing this game.
The idea behind Quiz, Quiz, Trade is that it is a fun, non-threatening and exciting game that is inclusive for all and will help all children in your class to acquire knowledge quickly. Really handy when you just need them to have a bit of background knowledge or learn something quickly in order to apply or develop the knowledge in their work. Quiz, Quiz, Trade can be used for any age group (my cards are all aimed at years 4-6) that will be able to read the questions and answers.
I have used Quiz, Quiz, Trade in observations with much success (see instruction page) and consistently use it to introduce new topics in class-the children love it!
Quiz, Quiz, Trade is a fun and active way for children to learn facts.
These times table Quiz Quiz Trade cards have red, amber, green and sometimes blue questions. The children can say which colour question they would like, depending on how confident they are feeling.
Children will need access to Base 10 (or Diennes) and 0-9 dice for this activity.
My year 5 class were struggling with decimals so I made up this simple activity, and had quite a lot of success with it - children fed back that it helped their understanding.
First children use 0-9 dice to generate a decimal and record it on the sheet.
Next, they make the number using Base 10 and draw it on the sheet.
Finally, they place their decimal on a 0-9 numberline. They should record it as a fraction and a decimal at this point.
Children repeated this activity three or four times until they felt confident with their understanding.
It is differentiated so that children can work with tenths, hundredths or thousandths.
I have recently produced a far more in depth ‘Theseus’ unit with masses of carefully produced, differentiated resources and detailed planning. It is available here: https://www.tes.com/teaching-resource/theseus-and-the-minotaur-3-weeks-of-detailed-planning-fully-resourced-and-differentainted-11914692
Here are lots of older Theseus resources, including a model text, comprehension work, story boards, fronted adverbials activity, planning frames etc.
Assessment focus
I can use colons to explain and add detail (description: detail)
I can use colon sentences in non-fiction writing
Colons can be used for various purposes (before lists, introducing quotes), but this activity focuses on the use of the colon to separate two main clauses. By playing this dice game, children get plenty of opportunities to practise this skill, whilst finding out about some very creepy creatures.
There is also a version of the activity for learners that need a lot of support, and an explanation of what to do with your high attaining writers.
Enjoy!
I can use the relative pronouns ‘who’, ‘which’, ‘where’, ‘when’, ‘whose’ and ‘that’ to write relative clauses.
Specific relative pronouns are used when referring to different nouns. The fun dice game ‘Meet the relatives’ encourages children to think about which relative pronoun is most suitable for the noun in the sentence. The aim of the game is to be the first player to write an embedded relative clause using each of the relative pronouns on the game card.
There are three versions of the game, to ensure that all learners are included and appropriately challenged.
Enjoy meeting the relatives!
6 editable posters, pupil questionnaire, pupil response sheet, spreadsheet for data
This resource is designed to support learning about growth mindsets in primary schools. It includes 6 growth mindset posters. These are saved as jpegs and as a powerpoint, so that you can edit them to meet your own needs.
It also includes a pupil questionnaire made up of 11 questions in a powerpoint, so that you can assess the impacts of raising awareness of mindsets in your school. Use it before you start any work on mindsets, and then again at the end of the year. There is a pupil response sheet too, to make data analysis easy. I used this across Year 5, as a sample group, but I think it could be used across the primary age range.
I have now added a simple spreadsheet. This will help you analyse your data giving a percentage for each response and generating a simple bar graph for each question. I dropped the graphs into a powerpoint to share with staff, governors and of course pupils. It’s a useful ‘before and after’ activity to show any impact/identify where you need to do more work.
I or Me? These two pronouns are used regularly in English spoken language and writing, but often incorrectly! In KS2 children are expected to make an 'appropriate choice of pronoun or noun within and across sentences to aid cohesion and avoid repetition'. This resource provides a lesson plan outlining the rules regarding when to use 'I' and 'me' correctly (focussing on using I or me with another name) through a Powerpoint presentation with working examples and a board game. It also teaches the children a 'trick' to use to self-check that they have chosen the correct pronoun. There are 'support' and 'challenge' versions of the game and the grids are complete with no cutting out required, saving you plenty of time! The game is a fun way to consolidate the learning and includes a simple lesson plan, the game, the powerpoint presentation and the game boards, all of which can be edited and adpated to suit your pupils. I or Me? is best suited to Years 4-6 for use with children who speak english as their first language or for older children for whom english is an additional language.
This bundle is three KS2 writing resources (or 6 weeks of fully planned and resourced English lessons) exploring the story of ‘Theseus and the Minotaur’. It includes a three week myth writing unit, as a five session newspaper report unit and a five session poetry and book making unit.
It can be tricky for young spellers to choose between the suffixes ‘-able’ and ‘-ible’. The two player dice game ‘WinnABLE’ gives players lots of opportunities to spell and discuss these words and introduces a much needed element of FUN! There is also a simple presentation and a word sorting warm up to use with your class. I’d allow a full session for this suffix work.
Use the excellent ‘paragraph party’ approach to explore the concept of non-fiction paragraphing in a fun and engaging way.
Here are 4 different paragraph parties on a wide variety of non-fiction subjects. The skills are transferrable. I use this approach everytime I teach the idea of paragraphing to young writers and it does get the message across very well.
Try it!
This is an Iron Age themed Quiz Quiz Trade with 32 facts for the class to learn - this really support information writing.
Also included are instructions on how to play Quiz Quiz Trade and an extra little 12 fact Quiz Quiz Trade about Mammoths!
This is whopping 70 slide powerpoint and 16 scratch files to walk you through coding a finished ‘launcher’ style game.
The powerpoint gives you everything you need to know and all the code blocks too.
You have to launch an animal at its food, and code gravity and obstacles. It’s great fun and will take a class around 5 lessons. It really depends on how much coding they have done and how much further they want to take the game.
I have used it across KS2.